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1. Module info: Supporting skills - in Player Features and Ideas Discussion [original thread]
Being only a second year programming student I can't begin to comprehend how over a decade of code modifications looks, and how easy or difficult it would be to implement under their current structures, but IF they did implement it, they could mak...
- by Duo ZeroSeven - at 2016.02.15 13:20:47
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2. Module info: Supporting skills - in Player Features and Ideas Discussion [original thread]
I don't like that we have to go externally to find information that could easily be provided and linked internally using the current system. I also don't see why this hasn't existed from the start. Most games with tech/skill trees do show influenc...
- by Duo ZeroSeven - at 2016.02.14 16:28:13
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3. Module info: Supporting skills - in Player Features and Ideas Discussion [original thread]
I'm super sorry for the long post, like really, I couldn't think of a short way to show the logic fully as It existed in my head, I hope there was enough examples and descriptions to give a good idea of what I'm trying to say. Cheers, Duo.
- by Duo ZeroSeven - at 2016.02.14 13:19:13
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4. Module info: Supporting skills - in Player Features and Ideas Discussion [original thread]
I've been wondering about implementing an additional tab, or incorporating into current "Requirements" tab, a tree, or list, that contains all the support skills for the module in question, what level they currently are and their current effect on...
- by Duo ZeroSeven - at 2016.02.14 13:18:28
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5. Announcement:Unscheduled Downtime Extension GÇô July 15, 2015 - in EVE General Discussion [original thread]
I'm a programming student in the making, 2nd year starting Monday. I understand mistakes happen and code doesn't always function as anticipated, but my understanding of that would be on an amazingly different level to the professionals at CCP haha...
- by Duo ZeroSeven - at 2015.07.15 14:24:59
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6. A replacement for the move-bot - in Test Server Feedback [original thread]
I know because SiSi is "safe" for exploring of one's skills and ship fittings, I've been lost in wh's a few times. Or just wandered miles and miles into somewhere I don't have a station filled with junk to go to. I've then had to AP back to my hom...
- by Duo ZeroSeven - at 2015.01.27 12:01:15
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7. The Valhalla Project - 2nd Anniversary Bash - in In-Game Events and Gatherings [original thread]
I am dooooowwwnnnn for this!!! TVP!!! <3 <3 <3 LLLEEEEEEERRRROOOOYYYYYYYY!!!!!!!!!!!!!!!!!!!!!!!!!
- by Duo ZeroSeven - at 2013.10.27 07:17:00
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8. Tracking speed and Transversal Velocity metrics - in Player Features and Ideas Discussion [original thread]
Ah yes there is good sir, another tip of the hat to you. However Radial velocity is once again measured in m/s. Angular velocity is measured in Rad/Sec though, however that isn't entirely helpful either. There is nothing explaining how these valu...
- by Duo ZeroSeven - at 2013.07.22 10:55:00
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9. Tracking speed and Transversal Velocity metrics - in Player Features and Ideas Discussion [original thread]
Ok thanks, that's great. But now I was wondering, does anything exist in game, that reflects this. Be it active or passive? Because that's a whole tonne of maths. One does not have time to run the metrics while in combat situations. As asked in my...
- by Duo ZeroSeven - at 2013.07.22 10:46:00
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10. Tracking speed and Transversal Velocity metrics - in Player Features and Ideas Discussion [original thread]
I did scour thoroughly before posting, however please correct me or relocate me to the right area if I have missed the thread. But does anyone know the conversion for Tracking Speed And Transversal Velocity? I was curious as to whether or not the...
- by Duo ZeroSeven - at 2013.07.22 10:24:00
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